Microsoft Windows [Version 10.0.17134.706]
Gravit Version: WinApp (install, not portable) | occurs across multiple version including 2019-1.6
I was trying out a new shading technique using many shapes and using the blur filter. (Note I do not in any way own the rights to the source material used for the base) When I encountered some weird behaviour with gravit.
Sometimes random sections don’t render at all, typically it is divided across a horizontal as you can see in my example, but sometimes it is just random squares. (Most noticeable if you open the file in the browser version then try to zoom in and out quickly)
If you zoom in too much blurs simply stop occurring, there is a very low fidelity on blurs creating a stepped effect when on export (understandable during editing to make the app responsive, but I want a smooth gradient when I export).
The app becomes unusably unresponsive when I try and open this file on my laptop even though, CPU, RAM, GPU are not at all near 100% use. I even started to get slowdowns and stutters on my desktop (i7-4570, AMD RX 580)
This is a low priority bug since the app is still completely useable and it’s an extreme use case, also when sections of the editing window do not render you just need to zoom out and back in and that normally fixes it.