Just learned about these changes when I opened Gravit to modify a previous design. If I were looking for a professional design program, I would have purchased an industry leading application. I’m an occasional user on a Linux platform and not a professional designer.
I contributed my time and effort to help improve Gravit based on their promise that Gravit would always be free on Linux. Like many others who helped to advance this software, I did not receive compensation for my time and effort. The time and effort of all of those who contributed to the Gravit project is worth as much or more than the individual effort of the Gravit developers; without that effort, Gravit would be a pile of bugs and would never have been a viable acquisition for Corel. Perhaps those calling people entitled did not contribute their own time and effort to improve Gravit or do not value the time of outside contributors.
I can’t use Gravit under this licensing scheme because the “Free Version” simply won’t meet my needs due to it’s crippling and it’s not worth it for me to pay annually for a rarely used program. I’ll be turning to Affinity on Windows, which is more refined and offers a perpetual license for less money. Affinity runs fine in a VM.
Adobe should reconsider this strategy because they are destroying Gravit’s reputation in the Linux community for a small value proposition. Linux desktop users comprise a relatively small portion of Gravit’s potential market share and typically provide substantial feedback (even code) to improve the product. Instead of receiving that value in the future, Linux users will flee to another option because they value integrity.
Corel, please reconsider keeping Gravit free on Linux and focus your subscription dollars on Windows and Mac platforms as was originally promised. You will be happy that you did!